18 March 2013

Run, Roadie, Run!

I've been reading up on Gears of War: Judgment since its first article in Game Informer last year. I remember how psyched I was for another Gears coming out. Two covers were published for the July issue with Baird and Cole Train appearing on either cover. For those of you that have seen Terrible Terry Tate: Office Linebacker, you'll know how elated I was to discover Cole  Train on the front of my issue. Cole's been my favorite character from the start of the series. I always played as Dom (he was my bro, don't get me wrong), but Cole Train's rant in the second game confirmed his bad-ass label. 


Lester Speight, please, please, please don't lose that attitude! The world needs more Cole Train. 

If the above was any indication, yes, Gears of War: Judgment hits shelves tomorrow. I'm down for another gore-fest through Locust-infested streets. The story follows Baird fresh on his commission as a Lieutenant with Cole Train and the rest of Kilo Squad on why they disobeyed direct orders. Knowing Baird's cynical, quick-witted nature, it should have something to do with his lovable attitude towards authority figures. We all saw back in the original series how well him and Marcus got along when Baird was passed over for promotion to Delta Squad leader in favor of Fenix. Personally, I really didn't want to get too deep into knowing the story before its out specifically for the express reason that it usually ruins a game. Once I get somewhat through the game tomorrow, I'll have a better overall judgment. Heh....

See what I did there? 

Judgment? And the name of the game is...ah, forget it. Let's move on.

I finished up Tomb Raider a while back. This much I can say on a completed level: Lara Croft can stay as long as she f*cking wants. The half-way point honestly feels like the end and when you find out, "Oh, shit, this game's far from over", it keeps getting better. Crystal Dynamics truly did leave the ending open for a sequel which I better see in the next couple years. Vary up the baddies next time would be my only concern and, of course, prevent THIS shit from happening again:


While the glitch itself was easily solved with another glitch, we could've gone without just the same. So, apart from that minute mishap, the game was solid and very rarely disappointed. From the upgrade system, to raiding tombs, discovering artifacts revealing background story information, character interactions, gameplay mechanics, and the finale, I enjoyed the week I spent beating the game. Better than wrapping up a game the same f*cking day I bought it (Colonial Marines). 


Bioshock: Infinite is a mere week away! For those of you unlucky enough to miss the pre-order window, have no fear, my sharp sense of gaming consumerism allowed me the opportunity to pay off the Ultimate Songbird Edition. If you haven't seen it before, check out The Collector's Edition post for the details. $150 has never looked so damn fine. I'll have all the details and my Day One impressions on 26 March. 

Find your way back here next Tuesday for a trip to a new city in the clouds. 

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